![]() Mummies are also immune to many miscast effects of Necromancy.Īssuming you have managed to offset their rF-, high level Mummies fare well in the optional extended endgame. Necromancer is a decent start for Mummies, as it gives you access to allies so long as you can kill enemies. Mummies should be considered a challenge species, but there are ways to play to their advantages (such as they are). The higher the value, the better the aptitude. While many of the top level Necromancy spells don't have an effect on a mummy, spells like Animate Dead and Borgnjor's Vile Clutch still benefit. Mummies gain an intrinsic spellpower enhancement to Necromancy spells at level 3, and another stacking one at level 13. They cannot use many useful spells, nor helpful tools such as berserk and the various forms one can access through Transmutations. Beyond this major liability, Mummies also level up very slowly, their intrinsic rF- can cause unexpected (and lethal) spikes in damage until it is offset, and they have poor aptitudes at almost everything. Among other things, lack of potion use also means that confusion is in effect as bad as paralysis for Mummies. This knocks out several survival tools, some of which are especially critical in the early game. First and foremost, they cannot quaff potions. Mummies are a very difficult species to play. Mummies start with no potions of any kind.Mummies receive the skills and equipment listed for their background, with the following exceptions: Gain boosts to Necromancy spell power at levels 3 and 13.Mummies are prohibited from becoming Transmuters, as they can't change form. ![]() ![]() Mages: Hedge Wizard, Conjurer, Summoner, Necromancer, Ice Elementalist.Mummies have a base Strength of 11, Intelligence of 7 and Dexterity of 7 (before Background modifiers). Faith: Mummies gain +25% piety from gods, and will receive divine gifts 33% more often.Mummies are incapable of drinking potions of any kind.Fire vulnerability: Mummies take extra damage from fire.Mummies may not worship the good gods: The Shining One, Zin, or Elyvilon.Mummies cannot memorize any self-transformation spells ( Beastly Appendage, Blade Hands, Dragon Form, Storm Form, Ice Form, Spider Form, Statue Form, Necromutation), nor can they memorize spells that only affect the living ( Borgnjor's Revivification, Death's Door, and Sublimation of Blood).Mummies are vulnerable to Dispel Undead, holy damage, and holy wrath- branded weapons (which they cannot wield).Mummies can not be mutated, and instead receive stat penalties.Torment Immunity: Mummies cannot be tormented.Poison Immunity: Mummies are immune to poison.Life Protection 3: Mummies are resistant to negative energy.Cold Resistance 1: Mummies are resistant to cold.Mummies are undead creatures, and have the following innate traits:.
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